The Unified C4 List compiled by Kathy Godfrey (regular mail) P.O. Box 451 Medford, MA 02155 kgodfrey@bbn.com (e-mail) Hard copies: $2.00 by hand/$3.00 mailed flat/free to contributors The list can also be gotten free on the World Wide Web from Rob French's Western square dancing Web page. Use the URL http://www.dosado.com/ Eighth Edition: November 12, 1998 Copyright (c) 1998 Katherine Godfrey Permission is hereby granted to copy this document for personal use provided that both the copyright notice and this permission notice are preserved. INTRODUCTION This list is the union of the calls found in the following lists: Clark Baker's C4 list from June 1996 (as revised August 1998) Vic Ceder's C4A through C4D lists (as revised November 1998) Dave Hodson's Boomerang list as given on http://www.mixed-up.com/dict/ Mike Jacobs Limited C4 Tapes call list from June 1993 Lynette Bellini's list from January 1996 (as revised August 1998) Ben Rubright's list from January 1996 (as revised August 1998) John Sybalsky's list from September 1997 (as revised August 1998) Dave Wilson's 2006 list (as revised August 1998) My thanks to the above folks for providing the source materials, especially to Clark Baker, whose list provided the template for this. Any mistakes are of course my own responsibility, and I'd appreciate hearing about them. I plan to have further editions to reflect future changes. http://www.mixed-up.com/dict/ is Mark Brautigam's C3 & C4 Call Definitions Web page. You can see Vic Ceder's C4 lists on the same page, or on Lynette Bellini's Challenge Square Dancing Web Page (http://www.lynette.org/chaldance.html), which also has 1996 editions of hers and Ben Rubright's C4 lists. Mark Brautigam, Del Powell, and Rob French helped pin down the Hodson calls. Concepts with multiple names are cross-referenced. In an effort to keep the number of lines from expanding further than necessary, similar calls are often listed on the same line (such as Any Tagging Call To An Hourglass | Interlocked Diamond | Z). In such cases, not all callers listed may use all possible listed variations. A list of calls moved in the past several years to the C2, C3A or C3 lists from C4 appears at the end. Each call has a code to indicate which callers use it. Each caller is represented by initial, as follows: B = Clark Baker C = Vic Ceder H = Dave Hodson J = Mike Jacobs L = Lynette Bellini R = Ben Rubright S = John Sybalsky W = Dave Wilson Changes for the Eighth Edition: Add Dave Hodson and John Sybalsky to list of callers. Updates on callers' lists. CALLERS: If you would like to be included in future editions, please send me a copy either of your personal call list, or a suitably edited copy of this list. C LRSW 1 x N Solid Concept C LRSW 1 x Nsome Concept BC LR W M x N Concept e.g. 2 x 1 Quick Wrap, MxN Beau/Belle Tie, MxN Mark Time, MxN Checkmate The Column, MxN Transfer The Column, MxN Turn Away C SW M x N Matrix Concept R (M x N)some Concept [where (2x2)some would be Boxsome] CH LRSW Nsome Concept [Note: The N may mean the (M x N) of (M x N)some.] BC LRSW N Matrix Concept e.g. 12 Matrix, 16 Matrix, 36 Matrix BC RSW 1/4/ 3/4 Cross BCHJLRSW 1/4/ 3/4 The Alter C LRSW 1/4/ 3/4 Wheel To A Diamond | Hourglass | Interlocked Diamond C LRSW 3x1 Concept RSW 3x1 Diamond Concept BCH LRSW 3x3 Concept/4x4 Concept/NxN Concept BCH SW 4 Phantom Interlocking Blocks Concept R 6x2 Concept B S 8 Roll Away With A Half Sashay BC LRSW About BCHJLRSW Advance To A Column (Finish) B LRSW All 8 Recycle Variations e.g. All 8 Cross Cycle, All 8 Cycle And Wheel BC LRSW Alter The Diamond CH Alternate From Formation 1 To Formation 2 BC LRS (Right/Left) Anchor BCH LRS Anchor The Anyone BC LRSW Any Hand Concept B SW Any Tagging Call 3/4 And Trade e.g. 3/4 Flip And Trade BCHJ RSW Any Tagging Call And Spin e.g. Flip And Spin, Track And Spin BCHJLRS Any Tagging Call Back And Dodge e.g. Flip Chain Thru And Dodge BCH LRSW Any Tagging Call Er's Dream/Nightmare e.g. Loop And Tagger's Nightmare BCH LRSW Any Tagging Call Er's Flow (Cross) (Criss Cross) BCHJLRSW Any Tagging Call Eroo e.g. Tag The Star'eroo, Flipperoo, Switcheroo BC JLRSW Any Tagging Call To A Diamond e.g. Cross Flip To A Diamond, Track To A Diamond C LR W Any Tagging Call To An Hourglass | Interlocked Diamond | Z C LRS Any Tagging Call Your Cross/Criss Cross Neighbor C LRSW Anyone Hop/Cross Hop BC RSW Anything And 1/4 More LRS Anything And Hinge a.k.a. Anything The Hinge BCHJLRSW Anything An Anchor (But) CH SW Anything The Key [Turn The Key is now C3] C L S Anything The [Fan The] Top e.g. Hinge The Top BC LRS Anything The Wave e.g. Peel, Trail, Clover, Loop And Tag, Peel and Trail BCH LRSW Anything To A Diamond e.g. Chain Reaction, Reactivate, Coordinate C Arced Wave/Line Formation SW Arky Concept e.g. Arky Star Thru BC LRS Back/Front/Left/Right J's W Back To Back Formation/Front To Back Formation Concept LR W Bail Out/Bail Out But C JLRSW Barge The Action BC JLRSW Barge Thru BC JLRSW Barrel Of Fun B S Beau/Belle/Anyone Cross BCHJLRSW Beau/Belle Tie (Cross) BCH LRSW Beep Beep C R W Bent Wave/Line/Column/Box BC S Bias Trade Circulate BCHJLRSW Bits And Pieces BC LRSW Boxsome Concept B LR Brace Yourself BCH LRSW Break The Alamo BC JLRSW Bridge The Gap BCHJLRSW Bring Us Together BCH LRSW Buckle And Anything H Buckle Up [= Buckle and Couple Up] B H S Bypass BCHJLRSW Cast A Net BCHJLRSW Cast An Anchor/Anything An Anchor/Cast An Anchor But/Anything An Anchor But B H SW Cast Away BC LRSW Centers Cut Out B LRS Centers Out B SW Centers Thru And Close The Gate C LR Chain Reaction But (Cross) BC S Chain The Glade W Change J's | Z's BC JLRSW Change Lanes BCHJLRSW Change O/Reverse Change O BC LRSW Change The Apex H Change The Diagonal BC S Change The Web BCH LRSW Chase Used As A Tagging Call C LR Checker Diamond BC LRSW Cheerio BC LRSW Chip Off BC JLRSW Circle n/4 To A Wave [some callers believe this is simply C2] BC LRS Circle The Tag BC SW Circle To A Two-Faced Line B HJLR W Clean Sweep (n/4) BCHJLRSW Clear Out/Anything Clear Out e.g. Bias Trade Clear Out CH LRS Clear The Centers (For A)/Clear The Centers But Cross It B Clear The Way BCH LRSW Clover The Horn (Cross) BC JLRSW Cloverflow BC LRSW Cloverleaf Turn BCHJLRSW Collapse The Formation BC JLRSW Common Spot Formation Concept C S Complete The Tag BC LRSW Concentric Variations: BC LRSW Grand Single Concentric Concept BC LRSW Grand Single Cross Concentric Concept BC LRSW Single Concentric Concept BC LRSW Single Cross Concentric Concept BCH S Concentric Triple Box Concept BCHJLRSW Connect The Diamond BC LRSW Continue To Invert (Cross) BCHJLRSW Contour The Line BC LRS Convert The Triangle B JLRSW Cooperate/Cooperate But/Anything Cooperate (But) e.g. Split Counter Cooperate BCHJLRSW Counterpoint/Cross Counterpoint BCHJLRSW Counter Shake (Single) BC LRSW Counteract BCHJLRSW Cover Up/Cover Up But/Anything Cover Up (But) e.g. Trade Cover Up BC LRSW Crackle BCH LRSW Crazy Phantom C/L/W Concept BC JLRSW Create A Column B LRSW Create A Diamond C LRSW Criss Cross Follow To A Diamond BC LRS Criss Cross The Diamond BC LRS Cross And Divide BC RS Cross Breed Thru C S Cross Cloverleaf BC JLRSW Cross Cycle (Facing Couples) C S Cross Drop C SW Cross Extend BC LRSW Cross Follow Thru BC S Cross Horseshoe Turn LR W Cross Linear Cycle (a.k.a. Linear Cycle But Cross It) BC SW Cross Lock The Hinge/Hinge The Cross Lock [some callers believe this is C3] BC LRSW Cross Sashay C S Cross Scoot And Weave B Cross The Ocean BC SW Cross The Top BCH LRSW Cross To A Diamond | Hourglass | Interlocked Diamond BC L SW Cross To A Wave BC JLRSW Cross Town Roll BC JLRSW Cross Walk And Dodge C LR W Cross/Criss Cross Wind The Bobbin H Crossed Triple Boxes BCHJLRSW Curl Apart B S Curli Cross B SW Curli Cross The Top B SW Curli Pass B SW Curli Wheel B SW Curlique BC LRSW Curve In/Out Left/Right B LRSW Cut Across C R W Cut The Anything (a la Cut The Galaxy); e.g. Cut The X, Cut The O C LRS Cycle And Anything e.g. Cycle And Ferris Turn And Deal BCHJLRSW Cykick (Cross) C LRSW Delete Concept B LR W Derby H Detach BCH LRSW Deuces Wild C S Diagonal 1/4 Tag Concept BCH LRSW Diamond Concept e.g. Diamond Swing Thru BC LRSW Diamond Concept with partnership moves e.g. Diamond Single Wheel BC LR Diamond Inlet/Outlet BC LR Diamond Recycle B LRS Diamondsome Concept C LRSW Distorted Formation Concept e.g. Distorted Interlocked Triangle, Reshape The Triangle B HJLRSW Divi Up BC LRSW Divide B S Divide And Pair H Divided Setups BCH LRSW Dixie Chain BC L SW Dixie Daisy BC LRSW Dixie Derby C Dixie Hourglass | Interlocked Diamond BCHJLRSW Dixie Spin BCHJLRSW Double Down (Cross) BC R Double Offset 1/4 Tag/3/4 Tag Concept B H LRSW Double The Wave BCHJLRSW Double Your Pleasure (Cross, Criss Cross) C Drag The Anyone B H SW E.R.A. B HJLRSW Easy Does It C LRSW Echo Concept B H LRS Emulate BC LRSW Ends Cut In BC L SW Erase C L SW Exchange The Formations (with fractions) B SW Explode The Clover BC JLRSW Explosion BCHJLRSW Fall Into A Column BC LRSW Fan And Cross Thru BCHJLRSW Fan The Gate/Fan The Gating Anything BCHJLRSW Fan Thru B S Ferris Anything C J W Ferris Trade And Wheel B J Fiddle Around BCH LRSW Finally (Concept) Concept CHJLRSW Finish Anything e.g. Finish Advance To A Column [not to be confused with "finish" used in directional cueing, as in "finish in normal lines."] BC LRSW Finish The Stack BC JLRSW First Choice/First Anything BCH LRSW Flare The Star C W Flip The Anything e.g. Flip The O, Flip The X C LR Flowing Anything B H Fly Away BC LRSW Follow And Cross/Follow And Criss Cross BCHJLRSW Follow The Yellow Brick Road/Any Tagging Call The Yellow Brick Road BC LRSW Follow The Yellow Bricking Anything/Any Tagging Call The Yellow Bricking Anything BC JLRSW Follow To A Diamond | Hourglass | Interlocked Diamond (Cross) (Criss Cross) C LR Fractal Concept BC LRSW Fractional Chain And Circulate In e.g. 1/4 Chain And Circulate In BC JLRSW Fractional Stable Concept e.g. 1/4 Stable Concept, 1/4 Stable Recycle BCH LRSW Fractional Twosome Concept/Fractional Solid Concept e.g. Tandem 1/4 Twosome Swing Thru BCHJLRSW Go First Class H Good and Little (More)/Good and Plenty C S Grand [usually meaning Grand Working somehow], e.g. Grand Cross Roll, Grand Spin The Top, Grand Run Wild BC Grand Switch The Wave H Grand Walk And Dodge BCHJLRSW Grand Working Right/Left/Forward/Back/Together/Apart /As Centers/As Ends/Clockwise/Counterclockwise /Toward The Center Of The Set BCHJLRSW Gravitate BCHJ SW Gruesome Twosome Concept C LR H Formation B LRSW Hammerlane BCHJLRSW Hang A Left/Right (Single) BC JLR W Hang Loose BC LRSW Head/Side Liners Naming Convention B S Here Comes The Wave (as in In Roll To A Wave) BCH LRSW Hinge And Trade (Single) [seldom used non-Single] BCH SW Hinge By B JLRSW Hit The Wall H Hoop De Doo BC LRSW Hop The Lock/Top BC JLRSW Hot Foot Spin BC LR Hourglass Inlet/Outlet BC JLRSW I-J-K 1/4 The Alter (And Circulate) BC JLRSW I-J-K-L 1/4 The Deucey e.g. 1-3-2-1 1/4 The Deucey C LRSW I-J-K Alter And Circulate C S I-J-K-L Change The Web C RS I-J-K-L Relay The Top B H LRSW Ignore Concept H In Anything Out Anything BCHJLRSW In/Out/Zoom Roll To A Wave BC LR Inner/Outer Active Naming Convention BC LRSW Interlace Concept BCH LRSW Interlocked Boxes Concept C S Interlocked Extend (from a 1/4 tag) CH LRS Interlocked (Formation) Concept BC LRSW Interlocked Parallelogram Concept BCHJLRSW Interlocked Phantom Lines/Waves/Columns/Boxes B J S Interlocked Scoot Chain Thru C LRSW Interlocked Scoot The Diamond LRS Interlocked Turnstyle LRSW Interrupt BCH LRS Invert Concept [interchange ends' and centers' parts] e.g. Invert Acey Deucey BCH LRSW Invert Used As A Tagging Call e.g. Invert Your Leader, Invert Your Neighbor BCHJLRSW Jam Thru BCHJLRSW Kick The Habit B HJLRSW Lead The Class B LRS Lead The Way H Leap Frog B S Left And Right Thru CH LRSW Lift Off But RS Like A Rigger CH LRSW Like An Anything e.g. Like A Recoil, Like A Couple Up, Like A Patch, Like A Squeeze [sort of, anyway] [Note that some callers may prepend the word "Finish" as a quasi-cue; do not be misled into taking that to mean the same as the Finish Concept. Note that Like A Rolling Ripple (C2) is not like Like used with other calls. Finally, note that there is another Like applied by some callers to formations instead of calls, as in Like A Rigger (q.v.).] C LR W Linear Action But C W Linear Action But Cross It BCHJ SW Linear Flow (Cross, Criss Cross) BC S Lines Walk In/Out BCHJLRSW Lock 'Em Up/Anything 'Em Up BCH LRSW Long Trip B SW M.C.P. BCHJLRSW Make A Pass (But, Cross) BCHJLRSW Mark Time (Split = Single) BC LRSW Matrix Concept e.g. Matrix Split Phantom Column Expand The Column BC LRSW Mesh C LR W Mini Butterfly Concept LR W Mini O Concept BC LRSW Mini Pleasure (Cross) H Mix And Mingle H Mix The Deucey BC LRSW Mix The Line (Single) C Mixed Up Anything/Split Mixed Up Anything/Split Mixed Up Square Thru BC LRS More Or Less Anything e.g. More Or Less Peel And Trail R Move Out -- a.k.a. Unwrap BC LRSW Multiple Formations Working Right/Left/Forward/Back/Together/Apart /As Centers/As Ends/Clockwise/Counterclockwise /Toward The Center Of The Set BCHJLRSW Mystic Concept LRSW Near/Far Concept BC LRSW Nice And Easy BC JLRSW Nicely B JLRSW Nip And Tuck C LR W Offset Formation C Opt for a LR Orbit Board/Twin Orbit Board/Orbit Box/Twin Orbit Box C RS (Right/Left/Twin) Orbit Circulate BCHJLRSW Outpost BCH LRSW Overlapping Diamond Concept C LR OX Formation BC LRSW Pair The Line (Cross) C Parallelogram Blocks BC S Partner Hinge J S Pass And Roll The Axle C LRS Pass And Roll Your Criss Cross Neighbor/Pass And Roll Your Cross Neighbor BCHJLRSW Pass The Top B W Pass To The Outside BCH LRSW Peel the Deal/Peel And Trail The Deal/Trail And Peel The Deal/Trail The Deal C LR W Phantom 1/4 Tag/3/4 Tag Concept BCH LRSW Phantom As Couples/Tandem Concept (Twosome) LRSW Phantom C/L/W Concept (From A Parallelogram) BC JLRSW Phantom Box Concept (Interlocked) BC LRSW Phantom Diamond Concept (Split, Interlocked) B RSW Phantom Interlocked 1/4 Tag/3/4 Tag Concept BC JLRSW Phantom Interlocked Lines/Waves/Columns/Boxes Concept BC LRSW Phantom O/Butterfly C LRS Phantom Offset C/L/W Concept BC LRSW Piecewise Concept BCHJLRSW Pinwheel BCH SW Plus 1/Plus 2/Plus N Lateral Concept BC LRSW Pop H LR W Prefer(red) Concept B LRS Press For Time BCHJLRSW Presto BCHJLRSW Push Off BCH LRSW Push Open The Gate BC LRSW Quadruple Formation Concept BC LRSW Quadruple Formations Working /Right/Left/Forward/Back/Together/Apart /As Centers/As Ends/Clockwise/Counterclockwise /Toward The Center Of The Set BCHJLRSW Quick Change BCH LRSW Quick Wrap C LR Randomize Between Concept A And Concept B BCH LRSW Reciprocate BCHJLRSW Recount BCHJLRSW Relay The Diamond BCHJLRSW Relay Your Pleasure BCH LRSW Remember The Alamo LRSW Replace Concept BCHJLRSW Replace The Column (Cross) (But) BC S Retreat The Line BC LRSW Reverse Crazy Concept C S Reverse Cut/Flip The Hourglass | Triangle | Formation C SW Reverse Explode (Line) BC LRSW Reverse Order [some callers prepend the word "In" as a quasi-cue] C SW Reverse Random Concept e.g. Reverse Random Tandem B W Reverse Stack The Line BC LRSW Reverse The Diamond BC LRSW Rewind Concept BC JLRSW Ride The Tide BC L SW Right/Left Roll The B H LRSW Rigger Concept (In/Out, Left/Right, Front/Back) B SW Right And Left Roll B Right And Left By/(Any Call Ending With Courtesy Turn) By BCHJLRSW Right/Left On (N)/ (N & M/4) B JLRSW Rip Saw B LRSW Rip The Line BCH LRSW Roll 'Em BC JLRSW Roll Out The Barrel BCHJLRSW Roll Out To A Column B LRSW Roll The Wave C LR Rolling Anything BC RSW Round Off B SW Round And Cross BC LRSW Round The Horn BCHJLRSW Run Away (Cross) C S Run By BC LRSW Run The Top (Cross) BC JLRSW Run The Wheel BC JLRSW Run Wild B H L SW Sashay Thru BC LRS Sandwich Anything Around Anything L Scamper C LR Scatter Follow To A Diamond (Cross) BCH LRSW Scoot Apart (Cross) (Criss Cross) C Secondly/Thirdly/Fourthly (Concept) Concept S Select A(n) Anything BC JLRSW Set Back B Set Your Pace BC SW Sets In Motion Plus 1/Plus 2 BCH LRSW Settle Back BC LRSW Shadow Formation e.g. Shadow Box, Shadow Diamond (Cross) BC LRSW Shadow The Column (Criss Cross) BCHJLRSW Shadow To A Diamond (Cross, Criss Cross) BC LRS Shift N Concept [Shift 1 is also known as Shifty] B H LRSW Ship Ahoy BCHJLRSW Short And Sweet BCH LRSW Short Cut BCHJLRSW Short Cycle BCH LRSW Short Trip C SW Shuffle And Wheel BC SW Shuffle The Deck BC RSW Single Shuffle BCH LRSW Shuttle In/Out Left/Right/Anything BCH L Siamese Breakdown BCHJLRS Single File Concept e.g. Single File Flutter Wheel BCHJLRSW Single Scoot And Trade [listed separately because Scoot And Trade not used] C LRSW Skew Concept BC LRSW Skewsome Concept B LR W Melded Skewsome Concept B LR W Slim Down BC LRSW Snag Circulate/Snag Anything e.g. Snag Acey Deucey BCHJLRSW Snake BC LRSW Snap BCHJLRSW Snap Crackle And Pop BC LRSW Snap The Diamond BC LRSW Snap The Tag B S Sock It To The Wave BCHJLRSW Soft Touch/Soft Anything BC JLRSW Spin A Wheel H Spin A Web BCHJLRSW Spin Back/Fan Back C S Spin Chain And Anything/Anything And Anything/Diamond Chain And Anything BCH LRSW Spin Chain And Circulate In/Fan Chain And Circulate In/ n/4 Chain And Circulate In BC LRS Spin Chain And Circulate The Gears BCHJLRSW Spin Chain The Star BC LRSW Spin Tag The Deucey In/Out/Left/Right BC LRSW Splash In/Out Left/Right/Anything SW Split And Cross [Ben R., Vic C. and Lynette B. believe this to be A2 as "<> And Cross"] BCHJLRSW Split Cast/ n/4 Split Cast BCH LRSW Split Phantom 1/4 Tag/3/4 Tag Concept (in a 3 by 8 matrix) LR W Split Phantom 1/4 Tag/3/4 Tag Concept (in a 6 by 4 matrix) BC LR W Split Phantom Parallelogram C/L/W Concept (From Parallelogram) a.k.a. Split Phantom C/L/W from an actual parallelogram BC JLRSW Split Phantom Diamonds (by extension from S.P. 1/4 Tags in a 3 x 8) LR Split Phantom Diamonds (by extension from S.P. 1/4 Tags in a 6 x 4) C S Split Phantom Formations B Split Ping Pong Circulate BCHJLRSW Split The Difference/Anything The Difference BC JLRSW Square Out B LRSW Square The Barge (n/4) B SW Square The Bases Plus 2 BC JLRSW Square Turn Thru BCH LRSW Stack The Wheel CH Staggered Box/Wave/Column/Single 1/4 Tag Concept BCH LRSW Standard Concept BCHJLRSW Star To A Wave C Start With A Anything HJLR W Start A Concept (Anyone) BC S Step And Anything BCHJLRSW Step Lively BC SW Steps At A Time Variations: Criss Cross N Steps At A Time B LR W Straight Away (Cross, But) BCHJLRSW Straight Fire/Straight Anything C SW Stretched Formation Concept e.g. Stretched Diamond, Stretched Triangle H Stretched Split Phantom Line/Wave/Column BCHJLRSW Strike Out BC JLRSW Stroll And Cycle BCHJLRSW Stroll Down The Lane C RSW Substitute BC SW Swap The Windmill (Cross) (Reverse) (Reverse Cross) B SW Swat The Flea C LR Sweeping Anything BC LRSW Swing About BC J SW Swing Chain Concept e.g. Swing Chain The Line BCH LRSW Swing To A Column BCH LRSW Swivel (Cross) B LRSW Tag Circulate BCHJLRSW Tag The Star BC LRSW Tall Six/Short Six Concept C JLRSW Tally Ho But B HJLRSW Tap The Anyone B S Teacup Like A Daisy Chain BC LRSW The Action e.g. Stretch Recycle The Action B S The Boat B H LRS Tickle H Tip Toe/Tip Toe Thru The Tulips C LRSW Touch 1/2, 3/4 BC JLRSW Touch And Go (n/4/Anything By n/4/Anything) BC JLRSW Touch Of Class BC JLRSW Touch Tone SW Tow Truck BCH LR W Trace Concept/Interlocked Trace Concept BC LRSW Track 0 1 3 4 C S Track And Trade/Track And Anything e.g. Track And 1/4 Thru, Track And Bingo BCH LRS Trade Your Neighbor/Cross Trade Your Neighbor In/Out/Right/Left BC LR W Trail And Peel BC JLR W Trail Chain Thru BC LRSW Trail Instead Of Peel Concept e.g. Trail The Top BC JLRSW Trans Anything e.g. Trans Cross Chain Reaction, Transaction, Transactivate C LR W Triangle Calls CH W Triangular Box Concept BC L SW Trim The Web BCHJLRSW Triple Cast BC LRSW Triple Formation Concept e.g. Triple Z Concept, Triple Column Concept BCH LRSW Triple Formations Working Right/Left/Forward/Back/Together/Apart /As Centers/As Ends/Clockwise/Counterclockwise /Toward The Center Of The Set C LRS Triple Play But BC JLRSW Triple Scoot [currently orphaned from Callerlab's lists] B LRSW Triple Turn BC LRSW Triple Twin C/L/W Concept B S Triple Wheel/Single Triple Wheel BC LRSW Trixie BC LRSW Trixie Spin BCH LRSW Tunnel In/Out/Left/Right/Thru/Anything BC LRSW Turn And Left Thru BC LRSW Turn And Q BC LRSW Turn And Weave BCHJLRSW Turn Away BC LRSW Turn By BC LRSW Turn On BC JLRSW Turn Over BC JLRSW Turntable (Centers Go As You Are) C Twin Formations Identification LR W Twin Parallelograms C LR W Twin Phantom 1/4 Tags/3/4 Tags/Diamonds a.k.a. Split Phantom Quarter Tag [in a 6x4 matrix] C LR W Twin Phantom Tidal Waves C RS Twice/Thrice Removed BCH LRSW Twisted R Unwrap Concept a.k.a. Move Out e.g. Someone, Take Your Formation, Use Some-Call, Unwrap Some-Number BCH LRSW Veer And Turn (m/4 By n/4) C LR Veering Anything BC JLR W Vertical Turn And Deal BCHJLRSW Walk Out To A Column BC JLRSW Walk The Clover C LRSW Walk The Cross Clover BCHJLRSW Walk The Plank/Anything The Plank BC RSW Wheel Fan And Cross Thru BC LRSW Wheel To A Diamond | Hourglass | Interlocked Diamond BC J SW Wheel To A Line C L S Who's On First BCHJLRSW Wipe Out BCHJLRSW With Finesse (column of 8 or column of 6) B H R With Magnetism BCHJLRSW Yo Yo Concept e.g. Yo Yo Change The Centers,Yo Yo Relay The Top [Note: Some callers may use Relay The Yo Yo for Yo Yo Relay The Top, and Spin The Yo Yo for Yo Yo Spin The Top.] BC LRSW You All BC JLRSW Z Line/Wave/Column Concept C S Zing N BCHJLRSW Zip The Top C S Zoom N BC LRSW Zoom Roll Circulate/Zoom Roll To A Wave The following calls and concepts have recently been moved to the C2, C3A or C3 list (as of the 1993 and 1996 revisions): 1/4 Wheel The Ocean/Sea 3/4 The Deucey Any Scoot Back Call And Scatter e.g. Flip Chain Thru And Scatter Any Scoot Back Call [And Scatter] (Cross) Reaction Any Scoot Back Call [And Scatter] (Cross) Reactivate Any Scoot Back Call [And Scatter] (Cross) Nuclear Reaction Any Tagging Call Chain Thru Any Tagging Call Delight Any Tagging Call Dilemma Any Tagging Call The Top Any Tagging Call Your Leader Anythinger's Choice Back To Back/Front to Back J's Disband Flare Out To A Line Initially Concept Loop And Tag Mirror Concept Nuclear Reaction (Cross) Open Up The Column/Open Up And/Open Up's Quick Anything Random Concept Call e.g. Random Twice, Random As Couples Reflected Reverse Checkpoint Revert Single Concept Single File Recycle Single File Recoil Split Phantom Boxes Concept Split Sidetrack Stimulate Strip The Setup Switch Your Leader Triple Waves/Lines Working Forward/Backward Turn The Key Wind The Bobbin Solid (a.k.a Working As A Unit) is now on the C2 list