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Old C3X Calls

Sue Curtis
26 Hammond Place
Woburn, MA 01801

Last Revised August 31, 1992

Preface

These definitions contain calls previously in my C3X definitions, but removed from there because they seem to be no longer used at C3 dances. Some of these calls are no longer used at any level, some are used occasionally at C4, and some are common at C4. A few new calls introduced at C4 but never used at C3 are also included (primarily for my own benefit).

Acknowledgments

I would like to thank Stephen Gildea for diligently proofreading the C3X definitions from which these calls were taken, and both Larry Denenberg and Stephen Gildea for extensive work on the LaTeX macros used to draw the diagrams and to format the text.

Copyright © 1990, 1991, 1992 Sue Curtis

Permission is granted to copy this document for personal use provided that the copyright notice and this permission notice are preserved.


Advance to a Diamond/Line

On Advance to a Diamond, those designated (as in ``Beaus Advance to a Diamond'') Walk, the others Dodge, then everyone Trail to a Diamond. On Advance to a Line, replace the Trail to a Diamond with leads Trail Off, trailers Extend. On Advance to an Hourglass (an 8-person call), replace the Trail to a Diamond with leads Trail Off, trailers Extend and 1/2 Circulate. The name ``Advance'' comes from the fact that the call starts like the C4 call Advance to a Column.

Beaus Advance to a Diamond:


Bits and Pieces

The centers Peel and Trail and Ah So (in the center) while the ends do 2 O-Circulates and Trade. If the centers start back-to-back with each other, they take right hands after doing a Peel Off; then they do the Ah So. If the centers start facing each other, they step to a right hand wave, Concentric Trade (as if they all did their parts of Trail Off, then took right hands), then Ah So.


Branch Out

Starting from columns, #1 and #2 Peel Off and Crossover Circulate, and #3 and #4 Circulate 2 and Peel Off.

On a Cross Branch Out, replace all Peel Offs with Trail Offs. On a Magic Branch Out, replace Peel Offs with ``Magic Peel Offs'' (do your part Peel and Trail), and Column Circulates with Magic Column Circulates. On a Magic Cross Branch Out, replace Peel Offs with ``Magic Trail Offs'' (do your part Trail and Peel), and Column Circulates with Magic Column Circulates:


Carousel Chase

Starting from a column-type setup with centers back-to-back: centers Chase Right and 3/4 Thru, ends Squeeze and adjust to be the ends of normal lines (usually this is Cross Cast Back), then Circulate 1 1/2 in those lines. Then each side Fan the Top. This call is sometimes used from setups where the ends do not meet after Circulate 1 1/2, so Fan the Top is not possible, and the caller will eliminate it or replace it with something else.


Chip Off

Starting from two-faced lines, the leads Link Up and the trailers have the center Shove Off. If everyone is facing out, the couple on the right does the Link Up, and the couple on the left does the other part.


Collapse

Starting from diamonds, centers Step and Fold and points Detour.

On Interlocked Collapse, the centers (who are in a two-faced line) do a Step and Cross Fold, as on Interlocked Little. The ends do a normal Collapse.

Collapse can also be called from an hourglass, where the rules are the same, but it is trickier. Here the diamond must do the Step and Fold, ending T-boned to each other.


Cross Breed Thru

Starting from facing couples, Slide Thru, then those facing (in your box) Left Pass Thru.

Assume #1 and #4 are men and #2 and #3 are women in this diagram:

The original definition of this call was first everyone Pass Thru, then those who are a normal couple (men on the left) Left Tag with each other, and those who are a sashayed couple just Quarter Out. Nowadays most people use the Slide Thru definition.


Cut/Flip the O/X/Butterfly

Those far apart, flip in (for Flip) or slide together and Trade (for Cut); the others Circulate in the named setup. Be careful to do only 1 Circulate; it is sometimes tempting to do 2 Circulates because many calls do require you to do 2 Circulates (Create a Column, Deflate, Expand, Hocus Pocus) and from some setups, doing 2 Circulates would make you end in a nicer setup.

On a Reverse Cut or Flip these setups, those who are close together flip out (for Reverse Flip) or Trade and slide apart (for Reverse Cut), while the others Circulate in the named setup.


Disperse

Disperse is the same as Disband, except the centers Squeeze instead of flipping out (after the Counter Rotate). Disperse is an older call, and these days most callers use Disband and not Disperse because Disband times out better.


Dixie Chain

Starting from a single double pass thru setup, centers Right Pull By, all Left Pull By, centers Right Pull By. You can think of the mainstream call Dixie Grand as a ``Grand Dixie Chain,'' since all 8 people are working together. Dixie Chain is different since you do not Pull By around the corner if you are on the end, the way you do on Dixie Grand. Be careful to identify the four people you are working with (especially when this call is used from O-spots), and do not Pull By with someone who is not in your setup.


Dixie Derby

Dixie Style to a Wave, then Derby. Derby is centers Trade and Spread while the ends Fold and step ahead. Derby is equivalent to Cross Roll to a Wave, but the traffic pattern is different. In practice, many people do Cross Roll to a Wave anyway, because Cross Roll to a Wave is easier to remember than the correct definition. Left Dixie Derby is the mirror image.


Finish the Stack

Finish the Stack really means Finish Stack the Line, assuming you have already done the Quarter In. The caller must designate which people should assume they were leads before the Quarter In. Thus on Men Finish the Stack, the men go across to right hands, and the women slide over as necessary.

#1, #4 Finish the Stack:


First Choice

Leads Switch With the Flow, trailers Extend and Choice (Lockit and Hinge).

Normal Example:

Tricky Example:

On First {call}, the trailers replace the Choice with {call}.


Grand Linear Cycle

This call is poorly named. It is done from tidal waves and is the same as Stretch (not Stretched Wave) Linear Cycle.

On Grand Linear Cycle But {call}, those coming into the center stop in a box with each other instead of finishing the Linear Cycle, then do {call}.


Helter Skelter

This call starts like Fascinate: centers Any Hand 3/4 Thru, ends Circulate 1 1/2. Then the ends Step and Fold while the center diamond does a Drop In.


Hit {call}

First do your part of Leads Roll Right to a Wave, then do {call}. For example, if the call is Hit Motivate, do your part of Leads Roll Right to a Wave, then do a full Motivate.


Hitch

On Hitch {anyone}, Hinge and the designated people Run. If the call is something like ``Hitch the centers,'' this means ``Hitch the original centers,'' not the people who are centers after you have done the Hinge.


In {call1} Out {call2}

This is shorthand for ``those facing in do {call1}, those facing out do {call2},'' from two-faced lines. For example, ``In Wheel Out Turn and Deal'' means those facing in do a Wheel and Deal while those facing out do a Turn and Deal. Do the call in your own line, as if everyone were doing the call you are doing. Those facing in must resist the temptation to work with the people facing in from the other line (unless {call1} is a Stretch or Ferris call).

In Wheel Out Turn and Deal:


In Slow Motion

Starting from lines, first everyone starts a Sets in Motion, but those heading down the column of 6 stop when they get to a normal 2x3 column (see diagram). Then the very centers Trade, the ends of the center wave do their part of Switch to a Diamond, and the ends of the column Hinge. Then those who meet Cast 3/4 while the others move up.


In/Out Roll to a Diamond

Starting from waves, the designated end and the adjacent dancer do an In/Out Roll Circulate; the others slide into the center and Hinge, forming diamonds.


Inlet/Outlet variations

Starting from waves, one can do Diamond Inlet or Hourglass Inlet. On a Diamond Inlet, the inneractives do a normal Inlet, and the outeractives 2/3 Recycle (instead of Recycle), so that the ending setup is diamonds. On an Hourglass Inlet, the outeractives 2/3 Recycle and the inneractives do a Diamond Recycle (Split- or Facing-type) with each other.

Starting from diamonds, one can do a Diamond Outlet. The points do their part of Split Circulate and Hinge (as if ends of waves); the centers do a normal Outlet. Starting from an hourglass, one can do an Hourglass Outlet. The points Split Circulate and Hinge; the centers Flip the Diamond and adjust to end in a wave with the outsides.


Interchange

This call starts from facing couples and is equivalent to Spin the Top. I have never seen the official definition; some people think it is actually closer to Arky Curli-Cross the Top.


Lead the Class

Starting from waves, the leads do their part of Follow Your Leader; trailers do their part of Touch of Class and Face In, ending in a double pass thru setup. The trailers' part of Touch of Class is Extend, Recycle, Plus 2.


Linger

Starting from facing couples, the designated people (e.g.,``Beaus Linger'') step forward and Trade with each other while the others Dodge, all Press Ahead, and ``Peel inward'' as if finishing a Linear Cycle.

There are several other ways to think of this call if you don't like that definition. You can have the designated people do their part of a Scoot Back, while the others Dodge; then all Couple Up. If you know the C4 call Hammerlane, you can do Beaus Linger as Hammerlane and Turn and Deal, and Belles Linger as the mirror image of that.


Lock the Top

A quarterly selection. Centers Lockit, ends Hinge, and each side Fan the Top. Could be called Crackle the Top, if that helps you.


Mini Delight/Dilemma

These calls are similar to Delight and Dilemma, only shorter. On Mini Delight, the ends Quarter Right and Circulate once, while the centers Swing, Slip, and Hinge. Mini Dilemma is the same except the ends Quarter Left instead of Quarter Right.


Mini Ravel / Unravel

Starting from columns, #1 and #2 Split Counter Rotate and Curve In, #3 and #4 Press Ahead and Phantom Wave Peel the Wave. The #1 and #2 parts are equivalent to Trail Off, and the #3 and #4 parts are equivalent to Circulate 2 and Peel Off, but remember the correct definition in case 1/2 Mini Ravel is called. (I have heard it called.)

On a Magic Mini Ravel, #1 and #2 start with a ``Magic Split Counter Rotate'' (leads normal Split Counter Rotate, trailers Magic Circulate and 1/4 In); #3 and #4 start with a Magic Column Circulate. What happens next? As originally defined, this call does not work from normal magic columns. The caller would therefore say something like ``Magic Mini Ravel but Trail Off'' (the centers do a Trail Off instead of a Peel Off after their Circulate) to make the call work.

Rumor has it that the definition of this call has since been changed so that the original #3 and #4 in the column do 2 Magic Column Circulates, then Magic Peel Off (do your part Peel and Trail), so that Magic Mini Ravel (without modification) will work normally from normal magic columns. The ending position is the same as ``Magic Mini Ravel but Trail Off'' shown above.

The call Unravel starts from waves; it is Split Counter Rotate, then Mini Ravel.

There are also Single versions of these calls. Starting from a box, Single Mini Ravel means each person pretend you are two people in tandem, then do a Mini Ravel. This means leads Run, trailers Circulate and U-Turn Back by turning away from the center of their box. This is equivalent to Couple Up, although people U-Turn Back the other way on Couple Up. On Single Unravel, you work with the people in your wave, again pretending that each of you is two people in tandem. Single Unravel is Hinge, followed by Single Mini Ravel.


Mini Shake

Starting from a box of four, leads Shakedown; trailers Box Counter Rotate. It is always a right Shakedown, even from a left-hand box.

On a Left Mini Shake, the leads Left Shakedown but the trailers do a normal Box Counter Rotate.


Overlapping Diamond Concept

This concept specifies phantom diamond setups from lines. If you are the end of the wave, pretend that you are a point of a diamond, and that your centers are where the wave centers would be if they did a Hinge. If you are a center, pretend that you are a center of the diamond, and the points are where the wave ends would be if they did a Lockit. This concept can be used from parallel lines or from a tidal line.

Now let's try some calls:

Note that Overlapping Diamond Circulate is the same as Cross Lockit.


Piecewise Concept

On ``Piecewise {concept} {call},'' divide the call into parts, and apply the concept to each part individually, that is do {concept} {part1}, {concept} {part2}, etc. Note that this is not necessarily the same as doing {concept} {call}. (If it were, we wouldn't need Piecewise!) On Piecewise, you must re-evaluate the setup in which you are working after doing each part.

Piecewise Once Removed Lock the Hinge:

Piecewise Twice Wheel and Spread (from Vic Ceder):


Replay

Starting from columns, ends Hinge, Step and Fold; centers Reset 1/2. This is the same as Invert Strike Out. For those who care, it is also the same as Rewind Strike Out.


Roll Out the Carpet

Starting from two-faced lines, the leads Link Up, the trailers 1/2 Tag to end in the center, and Counter Rotate. Starting from lines facing out, the couple on the right does the leads' part, and the others do the trailers' part.


Round and Cross

Round Off and Half Sashay.


Run the Tag

On {someone} Run the Tag, the designated people Run and the new centers Tag with each other. It is always the new centers who Tag, regardless of whether they were the people doing the Run or not. On Cross Run the Tag, the designated people Cross Run, then finish as usual. If the call is Run the Tag {direction}, the centers Quarter this direction after Tagging (just like Tag the Line {direction}). If the call is Run the 1/2 Tag, the centers do a Partner 1/2 Tag with each other.


Settle Back

Starting from lines or columns, all Reset 1/2, centers Cross Back, ends O-Circulate 2.


Settle Down

1/2 Crazy Reset 1/2, ends Counter Rotate.


Ship Ahoy

The end facing out and the adjacent dancer Recycle or Wheel and Deal as appropriate; the others have the center Shove Off.


Short Cut

Starting from facing couples, beaus Box Counter Rotate, belles Partner Tag. You can think of it as being like Reverse Split Swap, only you have to end in a right-hand box instead of couples back-to-back.

Reverse Short Cut is the mirror image.


Shuttle

On ``Shuttle {call},'' from an eight-chain setup, everyone does a Pass Thru, then the centers Slide Thru and the ends do {call}. If {call} is a direction, it means Quarter that direction.

Shuttle Right (assume beaus are men, belles are women here):


Stay Loose

Stay Loose is basically Finish Hang Loose, assuming you have done the Extend and Centers Trade. On Stay Loose, the centers must remember to stand still patiently and not Trade with each other. The ends will start by Quartering the direction specified by the caller (``ends go left and all Stay Loose''), then (almost) Counter Rotate 1/4, so that the first person gets to the end of the center line, and Trades there. Now those facing Pass In, and the others step forward and Bend the Line.

Ends go left and all Stay Loose:


Straight Away

Starting from a 1/4 tag setup, the end of the wave does a Release Recycle, taking an outside person (the outside belle if the setup is right-handed) with them. The very centers flip out. The outside person who did not get Recycled does a Press Ahead (to end in the very center).

On a Cross Straight Away, everyone does the same thing except those coming into the very center go to the other very center spot (effectively Slither with each other).

On ``Straight Away But {call},'' replace the Recycle with {call}. Two common usages are ``Straight Away But Wheel and Deal'' and ``Straight Away But 1/2 Tag.''


Take 'em

This call starts from lines facing out. On Take 'em {direction}, first everyone does a Take 3. Then the center four (the very centers and the centers of each line of 3) Extend to each other and Quarter Thru. The ends of each line Pass Thru with each other and Quarter {direction}. On Take 'em Thru, the ends just Pass Thru with each other. On Take 'em (without a suffix), the ends do not Pass Thru; they finish facing each other.

Left Take 'em is the mirror image.


Tone Down

Starting from waves, the leads Extend, Divide and Pass In (sometimes described as Clover and Cross). The trailers do their part of Scatter Circulate, then Explode and step up to a two-faced line in the center (I think of this part as Cross Lockit).


Vertical Turn and Deal

If you think of Turn and Deal as 1/2 Tag and Roll, then you can do Vertical Turn and Deal as Vertical 1/2 Tag and Roll. If you want to be more precise, Vertical 1/2 Tag, and then Quarter the same direction you turned to start the Vertical 1/2 Tag. Beware---if you did not have to turn back while doing the Vertical 1/2 Tag, then you cannot Roll (you do not Quarter at all). This call frequently ends T-boned.


Walk Softly / Carry a Big Stick

On a Walk Softly, starting from a 1/4 tag setup, the ends of the center wave Counter Rotate while the other 6 do a Column of 6 Belle or Beau Hop (i.e., the very center walks forward, the others Walk or Dodge as necessary to get out of the way, then these 6 Hinge).

On a Carry a Big Stick, starting from a tidal line, the very ends Counter Rotate while the center 6 Hinge and (column of 6) Walk and Dodge. If you know the Rewind concept, Carry a Big Stick is Rewind Walk Softly.


With Magnetism

This is one of the few sex-dependent calls. First determine the sex of your partner in the current setup. If this person's sex is the same as yours, Quarter Out; if it is the opposite, Quarter In. Think of it as ``opposites attract.'' Beware of people dancing arky.