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C3X Definitions - Part 5 of 5

Sue Curtis
26 Hammond Place
Woburn, MA 01801

Last Revised August 31, 1992

Single Concentric Concept

The Single Concentric concept is similar to Concentric, but it applies to a group of four people instead of eight. The four people are usually in a line or wave, but can also be in a single-file column. The center two do the call, working with each other, and the end two do the call, working with each other around the outside (of the four-person setup). This concept is much simpler than Concentric because there are no extra rules (Lines to Lines, etc) to remember, since there is never more than one possible ending setup.

Single Cross Concentric means that the center two people finish as ends after doing the call, and the end two people finish in the center. As with the normal Cross Concentric concept, it is common practice to have the centers do the call first and slide apart, and then the others slide into the center and do the call.

Make sure you understand the difference between Concentric and Single Concentric in the following example. Remember that on Concentric, the ends of the overall setup work together and finish as ends of the overall setup. On Single Concentric, the ends of each 1x4 work together and finish as ends of each 1x4.

Single File Recycle

This call starts from a single double pass thru setup, and is a variation on Facing Couples Recycle. On Single File Recycle, the centers Extend and U-Turn Back to the right, while the ends Veer Left to become the end of a right-hand wave. I think of this call as the #3 and #4 parts of Something New.

On a Single File Recoil, do Single File Recycle, then Step and Fold.

Reverse Single File Recycle is the mirror image.

Slim Down

Slim Down is a generalized Step and Slide. Starting from an arbitrary 2x4 matrix, the ends move into the center by stepping ahead, backward, left, or right as necessary. The centers move in the direction that gets them out of the center and avoids running into the ends. The call depends only on your spot in the matrix and not on your facing direction. You never change your facing direction on this call.


This is a two-person call. Look to see which hand you are holding with the person next to you. Now face them, and Touch with the other hand.

Most people think this call has only one part, but I once heard Random As Couples Snake:

I think this is neat, but not everyone agrees.

Soft Touch

Starting from lines or diamonds, the centers Hinge and flip away from each other; the ends face each other, and Touch. The Touch is always Right Touch, even if the setup feels left-handed.

On Soft {call}, {call} replaces the Touch; Soft Touch 1/4 is common. The {call} is usually a two-person call but may be a four-person call, requiring the original ends of two different waves to work together. For example, from a tidal wave, you can do Soft Single Polly Wally.

On a Grand Soft Touch (from a tidal wave), the center six Hinge and flip away from each other; the very ends face down the line and Touch with each other, ending in the very center.

Splice It

The inneractives Recoil while the outeractives Vertical 1/2 Tag and Trade with each other. This is a 2-part call.

Split Phantom Boxes

Split Phantom Boxes are formed by adding phantoms to create a 2x8 matrix. Each dancer then does the call by working in the 2x4 matrix on their own side of the square, which may be columns, lines, or a T-bone setup. Split Phantom Boxes used to be called Divided Lines or Divided Columns; some callers still use this terminology.

Example: Split Phantom Boxes Link Up

By analogy with Phantom Lines/Columns and Interlocked Phantom Lines/Columns, there are also Phantom Boxes and Interlocked Phantom Boxes:

Split Phantom Diamonds

By analogy with Split Phantom Lines, Phantom Lines, and Interlocked Phantom Lines, you can have Split Phantom Diamonds, Phantom Diamonds, and Interlocked Phantom Diamonds.

If the concept is Split Phantom Diamonds, diamonds 1 and 2 work together, and diamonds 3 and 4 work together. If the concept is Phantom Diamonds, diamonds 1 and 4 work together, and diamonds 2 and 3 work together. If the concept is Interlocked Phantom Diamonds, diamonds 1 and 3 work together, and diamonds 2 and 4 work together.

Example: Split Phantom Diamonds, Explode the Diamond:

Square Turn Thru

Square Thru the indicated number of hands but replace the last Pull By with a Turn Thru.

Stepping Out

Starting from lines, all Step and Flip, then those who stepped, Partner Tag, and those who flipped in, Roll.

Steps at a Time variations

Although the call N Steps at a Time is on the C3B list, I have chosen to include it here because many C3B dancers are not familiar with all of its variations. On a normal N Steps at a Time, the first N dancers in the column Peel Off, step forward (adjust to the center line), and Bend the Line. The remaining dancers step forward (if necessary) to form a box in the center, Trade, and Roll. This is a 3-part call and is frequently fractionalized.

2 Steps at a Time:

On a Cross N Steps at a Time, the first N dancers in the column Trail Off instead of Peel Off. On a Criss Cross N Steps at a Time, the first N dancers Trail Off instead of Peel Off, and the remaining dancers step forward to form a box of the opposite handedness before doing the Trade and Roll.

The call Split N Steps at a Time is done from a box of four. Again the lead N dancers (0, 1, or 2) are doing some type of Peel Off, adjust to the center line, and Bend the Line. The remaining dancers step forward (if necessary) and Trade and Roll with each other. Split 1 Step at a Time is the same as Peel and Trail and Roll. Split 2 Steps at a Time is tricky because people tend to do Split 1 Step at a Time instead, forgetting that two people must do the Peel Off part. Some callers use the word ``Single'' instead of ``Split''. I do not like this usage because I believe that on Single calls, one person is doing the part that 2 people normally do, which is not the way Split 2 Steps at a Time works. (This usage only reinforces the most common error.)

Sterling Chain Thru

Starting from lines, ends do your part of Diamond Chain Thru, while the centers Squeeze and Circulate.

On an Interlocked Sterling Chain Thru, the ends do an Interlocked Diamond Chain Thru. The centers' part is the same as a normal Sterling Chain Thru.

Straight Fire

Starting from two-faced lines, everyone except the ends facing in does their part of a Crossfire. The ends facing in do a Press In (to end where their opposites would have gone on a Crossfire).

Stretch Phantom Lines/Columns

Recall that on the Stretch Box concept, two center dancers must slide over and work with the far end dancers. On the Stretch Phantom Lines and Columns concept, the center phantom line or column must slide over and work with the far end phantom line or column. After the centers slide over, everyone does the call in their Split Phantom Lines or Columns.

Example: Stretch Phantom Column Circulate

Some callers say ``Stretch Split Phantom Columns'' instead; this is the same thing. You might think there could be a version of this call where you would first do the call in your Split Phantom Lines or Columns then stretch afterward, but strangely enough, no one has invented this concept yet.

{Tagging Call} Chain Thru

This means do the tagging call to the 1/2 Tag position and then do a Scoot Chain Thru. This is a generalization of Tag Back to a Wave, and {any tagging call} Back to a Wave. Examples include Tag Chain Thru (Tag the Line 1/2, Scoot Chain Thru), Flip Chain Thru (Flip the Line 1/2, Scoot Chain Thru), Vertical Tag Chain Thru (Vertical 1/2 Tag, Scoot Chain Thru), and Invert Chain Thru (Invert the Column 1/2, Scoot Chain Thru).

Tally Ho But {call}

Do a Tally Ho, but replace the last centers Cast 3/4 with {call}. Usually only the centers will do {call}.

Tally Ho But 2/3 Recycle:

3 By 3 Concept

The 3 By 3 concept specifies that 3 people take the place of two people in the original call. The 3 people will always be facing the same direction, and will always replace 2 people who start and end facing the same direction as each other in the original call. When dancing this concept, you can think of it as the ends of each group of 3 doing the call normally (as if the center person wasn't there), and the center person always staying between the other two. Here are some examples.

3 By 3 Shakedown:

3 By 3 Wheel the Ocean:

The 4 By 4 concept is similar, only there are two center dancers instead of one. For more details on these concepts and more examples, see ``The 3 By 3 Concept'' by Sue Curtis, February 1991.


Hinge and Split Counter Rotate. The Hinge can be a miniwave-type Hinge or a Partner Hinge. The Split Counter Rotate is usually each box but may be each wave (Lockit) if you have a grand wave after doing the Hinge. Starting from waves, Tickle is equivalent to Ah So.

Line Example:

Column Example:

Tip Toe

The designated dancer (e.g., ``Head Men Tip Toe'') does a Press Ahead, taking the person next to them along. This person may be moving forward or backward (although usually backward), or even sliding sideways (if they are T-boned to the designated dancer).

Tip Toe Thru the Tulips means Tip Toe, then have the non-designated dancer Run around the designated dancer.

Trace concept

This concept identifies distorted boxes from a quarter tag setup, much like the Jay concept, only harder because the people you are working with are not working with you. The end of the wave and the adjacent dancer use their 2 spots and the 2 outside spots that the end is facing. The outside dancers use their own spots and the spots corresponding to the other ends, i.e., they look for an end's back. Two different calls are given, i.e., ``Trace {call1} by {call2}.'' Those in the center line do {call1}, and the outsides do {call2}. If one of the calls is a number, do that number of Box Circulates.

Example: Trace 2 by Cross Trail Thru

Note that dancers 1 and 2 work to the spots of 3 and 4, dancers 3 and 4 work to the spots of 5 and 6, dancers 5 and 6 work to the spots of 7 and 8, and dancers 7 and 8 work to the spots of 1 and 2.

Harder Example: Trace Split Trade Circulate by Left Shakedown

On an Interlocked Trace, the centers of the wave work with the ends farther from them. The outsides must also work Interlocked as they come into the center.

Example: Interlocked Trace Reverse the Pass by Chase Right

Track #

Track # is a generalization of Track 2. Starting from a completed double pass thru setup, Tandem Partner Trade, then Extend to a #/4 tag position.

Track # is sometimes used as a tagging call; that is, it can be modified in the same ways that calls such as Tag the Line and Flip the Line are modified. For example, Revert the Track Chain Thru Reaction means Track 2, Cast 3/4, Scoot Chain Thru Reaction.

Trade Your Neighbor

On Trade Your Neighbor {direction}, starting from waves, the trailers Follow Your Neighbor; leaders Extend, Quarter {direction}, and Circulate. If a direction is not given, Quarter towards the handedness of your wave, i.e. Quarter Right if the call started in right-hand waves.

On Cross Trade Your Neighbor, the trailers use the opposite hand, as on Cross Your Neighbor, but the leaders do a normal Trade Your Neighbor.

Trail Chain Thru

This call is similar to Peel Chain Thru, except that the outsides go the opposite direction (i.e., they start like Trail Off instead of Peel Off). The outsides still meet with right hands.

Do not confuse this call with Left Peel Chain Thru, where you start with a Peel Off, but meet with the left hand. Left Trail Chain Thru is also possible; here you would start with a Trail Off, and meet with left hands.


Starting from columns, do a Transfer And Cast 3/4; then all do a Chain Reaction.

To get the dancers to do a Cross Chain Reaction, the caller will say ``Trans Cross Chain Reaction'' (not ``Cross Transaction''). In general, Trans {call} means do {call} instead of the Chain Reaction (for example, Trans Flip Your Lid).

Traveling Apex Concept

This concept is similar to Progressive Triangles, but it is easier since the same person (the person designated by the caller) is always the apex of the triangle. The number of Circulates you must do in each triangle is designated by the caller, as it is for Progressive Triangles. Here is an example:

#1 is the Traveling Apex, Circulate 2 by 1:

If this concept is used from boxes instead of diamonds, the designated person is always the apex of a tandem-based triangle.

Triangular Box Concept

This concept identifies distorted boxes. The boxes are formed by a diagonal line of 3 and a fourth person standing such that these four people form a big triangle with each other. The setup should look like:

The most common usage is from a block setup, where three of the four people working together will also be in the same block:

Here, dancers #1-4 are in one triangular box and dancers #5-8 are in another.

Unfortunately, identifying your triangular box from a block setup can be surprisingly difficult in practice. This is because in a block setup there are many groups of 4 people arranged like a triangular box that you might identify by mistake. For example, you might notice that dancers #3,7,5,6 form a triangular box. Using this box doesn't work because then dancers #1,2,4,8 are left out. The method I use for finding my triangular box is to first look for the person in the corner of the 16 Matrix who is closest to me. In the above diagram, dancers #1 and #5 are corners of the 16 Matrix, so the other dancers simply decide whether they are closer to #1 or #5, and look for their triangular box in that corner.

Triangular Boxes are also used in other setups. Here is an example from a 12 Matrix:

Dancers #1-4 form one box; dancers #5-8 form the other.

Turn and Weave

The definition sounds simple enough---Turn Thru and Weave. Unfortunately, it is used from four different setups, and the call is slightly different from each one. It seems to me that half of the time, people screw up the Turn Thru, and the other half of the time, they screw up the Weave. Remember that if you are in a miniwave with someone, the Turn Thru is always with them; do not Extend first. Also note the difference between the Weave from a trade by setup (which is really finish a Weave), and the Weave from an eight chain setup (which starts with a Pass Thru; I think of this one as Touch first, then Weave).

Case 1: Single 1/4 Tag

Centers Turn Thru right there! Don't Extend first. Now you are facing someone for the Weave. Touch first, then Weave.

Case 2: Single Double Pass Thru

Here you are not in a miniwave with anyone, so you Turn Thru with the person you are facing. Then Weave as in Case 1 (Touch first).

Case 3: Box of Four

Turn Thru right there! Don't extend first. You can think of this as just Trade and Weave, or you can do the full Turn Thru (Trade and step thru), then finish the Weave; centers Left Touch 1/4, ends Quarter Right.

Case 4: Single Eight Chain

Turn Thru with the person you are facing, then finish as in Case 3.

Why is Turn and Weave so hard? Partly because people do not realize there are four starting setups which are all different. Partly because people do not realize that the rules for this call are different than they are for Scoot and Weave, which looks very, very, similar, and is more common than Turn and Weave.

Scoot and Weave from a box:

This is the easy one that is taught at A2. Scoot Back, then Weave. How is this different from Turn and Weave? On Scoot and Weave, you Extend, Trade, Extend, and Weave. On Turn and Weave, you just Trade and Weave. Since Scoot Back and Trade are equivalent to each other, these calls come out the same in the end, but when people cannot decide whether to Extend or not before Trading, they usually end up breaking down, rather than doing either one.

Scoot and Weave from a single 1/4 tag:

This one is trickier because you do not really do Scoot Back, then Weave; you do Extend, Trade, and Weave. On Turn and Weave from here, you Trade, Extend, and Weave. Same 3 steps, different order. Furthermore, the two calls come out different this time, so you have to do the right one.

Are you confused yet?

Turn the Key

Trade, Counter Rotate, and Hinge. This can be used from many different starting setups. Be careful to do an All 8 Counter Rotate, not Split.

Line Example:

Column Example:

On {call} The Key, replace the Trade with {call}. Sometimes the call name is shortened; for example, Split The Key means Split Circulate The Key.

Unwrap concept / Move Out

This is a generalization of Unwrap the Diamond. Originally the name ``Move Out'' was invented for this, but nowadays ``Unwrap'' is probably more common. The syntax is ``{person}, take your {setup}, using {call}, Move Out (or Unwrap) {number}.'' The designated person does the {call} {number} times. The others Circulate in their {setup} until they reach {person}'s original spot, then they start doing {call}. The total number of calls everyone does, including Circulate and {call}, is always {number}. Unwrap the Diamond could be described as ``Trailing Points, take your diamonds, using Column Circulates, Unwrap 3.''

Example: #3, take your box, using In Roll Circulates, Unwrap 3

Sometimes people get confused when they are asked to Unwrap using some call, and the call is something that cannot be done from the setup in which the real people are standing. Generally in this situation the caller wants you to pretend you have normal waves in order to do the call (work in the center phantom lines, if you like). For example:

#3 and #7, take your box, using Bias Circulates, Unwrap 2:

#2 and #6, take your diamond, using Triple Box Circulates, Unwrap 3:

While we're on the subject of Unwraps, do you know the difference between Unwrap the Magic Diamonds, Magic Unwrap the Diamonds, and Magic Unwrap the Magic Diamonds? ``Magic Unwrap'' means ``Using Magic Column Circulates,'' and ``the Magic Diamonds'' means ``take your Magic Diamond.'' So on Unwrap the Magic Diamonds, you do Magic Diamond Circulates but normal Column Circulates; on Magic Unwrap the Diamonds you do normal Diamond Circulates but Magic Column Circulates; on Magic Unwrap the Magic Diamonds, all Circulates are Magic.

Walk Out to a Column

Starting from waves, the trailing center does 2 Phantom Column Circulates, the 2 leads Single Wheel with each other (always passing right shoulders, even if the setup is left-handed) and follow the trailing center. The trailing end does Press Ahead and Fold, or if you prefer, 3 Split Phantom Column Circulates.

On a Magic Walk Out to a Column, the trailing center does 2 Phantom Column Magic Circulates. The leads Single Wheel and follow as usual. The trailing end unfortunately has to end in the far column to make the call work (by doing Press Ahead and Cross Fold, or 3 Interlocked Phantom Column Circulates). Perhaps there is a better definition of this person's part of Walk Out to a Column so that the Magic version will seem more logical?

Wheel to a Line

First couple go right, next couple go left. This is just like Turn to a Line except that you work As Couples instead of working Twosome. It is also the first 1/3 of Triple Wheel.

Reverse Wheel to a Line is the mirror image.

Who's on First

This call starts and ends in a squared set, and is asymmetric. The #1 couple walks directly across the square and does a U-Turn Back (individually) to end in the #3 position. Those originally in the #3 position slide over to their corners' spots to get out of the way, and force everyone else to slide around the square, until the #1 position is now occupied again. Everyone finishes facing in, in a squared set.

In this example, assume #1 and #2 are the #1 couple:

The caller may designate some other couple to start the call (e.g., ``Who's on First, couple number 2 go''). This means those at the number 2 position go across (not necessarily the original #2 couple, since the call is often used several times consecutively).

X Concept

The X Concept uses the same spots as the Butterfly Concept, and also specifies that you work in columns, just as the Butterfly Concept does. The only difference between X and Butterfly is that those people who are #3 in the column must cross over to the other column when they are doing an X-Circulate. Very few calls besides Circulate are used in an X since no one is completely sure when the centers should cross on more complicated calls.